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So then In Avonmora , a new Ability has come - Which is too hit fleets that are not lit and travelling! Now with this you can even hit Fishing fleets, they just come in less often then usual!

 

So then, this Information Is copied from Pirates Glory Help On Skirmishing  which can be found on the " Plunder Tab "or here is the link if you want to read it yourself : I do not give credit to myself for doing the following Information : I credit The Administration team for making this.

Skirmish is a fleet action that allows you to attack other player fleets.
The defending fleet can be skirmished even if it has NO danger.

 

Skirmish is meant as a way to generate extra gold in the expense of merchants without the usage of Danger generating voodoo. Voodoo affects Skirmish normally (ie Advanced Piracy)

 

You can skirmish a fleet if the following requirements are met:

1)You need 1 Skirmish point
Right now, you get 3 Skirmish points per day.
Maximum skirmish points allowed at hand are 72.

 
2)The defender is not a guildmate
Skirmishes on Guildmates are not allowed.


3)The defender has received less than 5 Skirmishes today.
This is a needed protection for everyone. No points/turns are lost if you attempt to attack such a player.


3)The defending fleet must appear in the Gossip page.
This is why you choose the targets from the Gossip page.


4)The gossip entry must be less than 30 minutes old.


5)The fleet must be in the same port vicinity with the Gossip entry.

 

Skirmishes are different than regular attacks in the following points:

-Ships do not lose levels.
-There is an escape probability
There is a 20% chance to escape a skirmish attempt.
In case of a successful escape, no battle takes place.
Normal danger is penalized to the attacking fleet but no turns are lost.
-Defending fleet loses no danger
-Defending fleets do not pause their trade route
-Different earnings for the attacker
If the defending fleet wins, the plunder is exactly the same as a normal attack.

 

If the attacking fleet wins, then:

a) All defending fleet's Cargo is lost
-Gold Bars are transfered to the attacking fleet's port warehouse. If the attacker has no warehouse there the gold bars are lost. If the space is insufficient, then the excessive gold bars are lost. 
-Wood,Iron,Tools,Cotton,Rum,Tobacco and Food, are transformed in gold coins (base prices are assumed) and attacker receives them. This is called as Cargo Value. (Gold Bars are NOT counted for the Cargo Value) 

b)A gold loot is applied, equal to the Cargo Value
This gold loot is removed from defender's treasury. If defender's treasury is less than the gold loot, then he pays as much as his treasury has minus 1. This means that Skirmishes can return 0 earnings.

 

c)Fame loss is equal to Cargo Value - Maximum loss is 1% of total defender's fame.
If defender has 100 Fame or less, Fame Loss is 0. 

Skirmishes do not count for any mission unless they are specifically named.

 

So then, after this point is My own work - I mearly edited the ones above to make it white coloured text : I also spaced the paragraphs apart...

So then what ports can be the most profitable for Skirmish?

Well In my honest opiniong : The ports that sell the tools to Merchants trading at them ports, are the most profitable if the target has LMMs/Trade Galleons, then I have noticed you can get 20k/30k which skirmishing is all about - Maximing profits that you would not of...

 

What type of Ships are most profitable to hit performing Skirmishing?

Well that is quite simple - A full fleet of Howkers can bag 12,000 gold coins, Whilst a full fleet of LMMs can bag 20,000 gold coins! The Most profitable fleet I ever hit was one with 5 Trade Galleons in - And I got around 30,000 gold coins! So, Trade Galleons are the ones to hunt for!

 

Is Skirmishing Worth the danger?

Well, this is very debatable : For Pirates with sloops, yes as No one is going to hit back for a measly 4,000 gold coins, remember you get 3 skirmish points every 24 hours : So by rights, you can bag 90,000 gold coins every day! You just have to hunt for it! But obviously For Merchants it is a different story, as they carry Much more then pirates due to having more ships etc. 90,000 gold coins to Rich Merchants Such as Jim Hawkins, Sir Henry Morgan and Kart is nothing, but if they attack for 90,000 gold coins : They will probably loose 250,000 gold coins...

 

Is there ways to Skirmish and profit More?

Yes, their is actually! You can try hunting a gold bar fleet - One I often see is of Jim Hawkins , I have managed to hit his treasure fleet once, and got 240 gold bar : Which was a million gold coins profit - Or you can wait for the Administration team to add events such as Double Points daily for skirmish , or 100% Extra Profit for skirmishing, so instead of 20k on average - You can get 40k!

 

 

 

 

 

Skirmish In Avonmora!

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